Retrospective Analysis of A Plague Tale Shows Uncertain Development

Retrospective Analysis of A Plague Tale Shows Uncertain Development

Choteau told this tale in a retrospective interview with Eurogamer. He said that the first game, A Plague Tale: Innocence, had modest beginnings, all thanks to the Microsoft Hololens. Choteau said that after creating the Fragments game for the gadget, the team wanted to work on something unique that wasn’t related to promoting another product. The Last of Us had a significant effect as well, since its emphasis on character development, tone, and morality resonated with the team, creating the groundwork for the game.