Blizzard also explained why it made the choice. The absence of aim aid in crossplay parties assured that controller users were “opting into a terrible experience” merely to play with their buddies, according to the article. Alternatively, many Overwatch 2 groups were obliged to refrain from playing with their PC pals in order to have a “nice experience.” While Blizzard does not directly state that this move was meant to make console gamers more competitive with PC players, it is strongly inferred.