Unity Extends Olive Branch: Reverses Controversial Developer Pricing Changes

Unity Extends Olive Branch: Reverses Controversial Developer Pricing Changes

Unity Responds to Outcry, Eases Restrictions on Developers with Revised Pricing Policy

Unity Pro and Enterprise Plans Receive Relief

Developers enrolled in Unity Pro and Enterprise plans can now breathe easier concerning the Unity Runtime Fee. They won’t be subject to this fee until they decide to upgrade to the next LTS (long-term support) version of the engine, which is slated for release in 2024. Existing games and ongoing projects based on older versions of Unity won’t incur the fee. Furthermore, this fee solely applies to those transitioning to the upcoming version, ensuring that users can maintain their current terms as long as they continue using their existing Unity editor version.

For those eligible for the Unity Runtime Fee on Unity Pro or Enterprise plans, payment options have been clarified. Developers can choose to pay either a 2.5% share of their revenue or an amount calculated based on the number of new users engaging with their game each month. Unity’s fee summary webpage specifies these as “initial engagements,” seemingly addressing concerns regarding double charges for users who uninstall and reinstall the game or install it on different devices. Developers will also self-report the data used to determine the fee, and they will pay the lower of the two calculated amounts, alleviating concerns about intrusive tracking and potential misuse.