NVIDIA Unleashes Graphics Monster with New Quadro M6000

NVIDIA Unleashes Graphics Monster with New Quadro M6000

Early customer reviews are coming in for the M6000. And it’s a game-changer for professional visual computing workflows:

“CGG GeoSoftware clients are always under pressure to get more done in less time. When we tested the M6000 in Insight Earth®, it cut the runtime of our most frequently-used algorithm in half compared to the K6000.” Jonathan Marbach, CGG

“Our goal is to make a pilot forget they are in a flight simulator. With the Quadro M6000, we saw a 100 percent performance improvement over the previous generation, allowing us to render an extreme number of geo-specific models while maintaining a 60Hz frame rate at 4K resolution. This allows us to greatly enhance scenes with details like shadows and reflections on runways and water — visual fidelity that helps pilots to suspend their disbelief.” Tim Woodard, Diamond Visionics

“The Quadro M6000 delivers up to 25% performance increase when working in Autodesk Maya with extremely complex assets like furry creatures, fluids and crowd scenes for feature films. Our artists’ workflows are uncompromising, requiring them to deliver the highest standards of quality to a strict schedule. The ability to interactively navigate, troubleshoot and alter assets with ease gives a huge boost to our productivity.” Michael Blain, Framestore

Quadro M6000 enables us to interact with physically accurate visualizations in ways never before possible.” David Nike, Hyundai Design

“NVIDIA’s continual developments help SGO to provide more creative and more efficient solutions for our customers, letting them stand out from their competitors by offering better, faster and more flexible and powerful services to their clients.” Miguel Angel Doncel, SGO

 “The M6000’s increased cores and single-precision performance allow us to significantly reduce render times. Our customers will be able to create effects never before possible.” Gerhard Lang, Vizrt