Michal Kicinski Acquires GOG Storefront from CD Projekt Group

On December 29, 2025, CD Projekt Group announced the sale of 100% of the shares in its digital distribution platform, GOG, to company co-founder Michal Kicinski. The transaction, valued at 90.7 million Polish Z?oty (approx. $25.2 million USD), was fully financed through committed funding secured by Kici?ski and does not involve the sale of his existing 10% stake in CD Projekt. This move effectively spins off GOG into an independent private company, ending its 17-year tenure as a subsidiary within the CD Projekt Group.

Now, the sale does impact both parties a tad bit differently. For CD Projekt, the divestment is part of a broader “focus” strategy. Joint CEO Michal Nowakowski stated that the company intends to concentrate its resources and management attention on its ambitious development roadmap, which includes the upcoming “The Witcher 4” and the sequel to “Cyberpunk 2077.” By separating the storefront from the development studio, CD Projekt simplifies its corporate structure and removes the financial weight of a platform that, while stable, has historically operated with low profit margins.

For Kicinski himself, the acquisition marks a sort of return to his roots in game preservation. Having co-founded GOG in 2008, Kicinski intends to “double down” on the platform’s original mission of restoring classic titles and ensuring genuine digital ownership. Kicinski also indicated that the independent GOG will serve as a platform for new indie games with a “retro spirit,” including several projects in which he is personally involved.

Despite the change in ownership, GOG and CD Projekt have signed a long-term distribution agreement to ensure continued cooperation. This agreement guarantees that:

  • Existing games like “The Witcher 3” and “Cyberpunk 2077” will remain on GOG.
  • Upcoming CD Projekt Red titles will launch on GOG alongside other platforms.
  • GOG will maintain its core philosophy of selling games without Digital Rights Management (DRM), allowing users to continue using offline installers.
  • Existing user accounts, game libraries, and the optional GOG Galaxy client will remain unchanged.

The GOG Preservation Program is also slated for expansion. In 2025, the program added titles such as the original “Resident Evil” trilogy and “Dino Crisis,” making them compatible with modern hardware and operating systems. The company plans to undertake more extensive restoration projects throughout 2026 and 2027 using funds generated through its GOG Patrons initiative.