Players of Modern Warfare 2 want the weapon modding UI to be similar to that of The Division

Fans of Call of Duty: Modern Warfare 2 are requesting more information about specific weapon statistics from the game’s developer, Infinity Ward, and believe that the game should take cues from how The Division games handle these systems. While the core meta of the new Modern Warfare 2 appears to be reasonably balanced at this time, there are numerous issues with the game’s current iteration, the user interface being at the forefront of them.

Not only does Call of Duty: Modern Warfare 2 have a user interface that appears to be designed first and foremost for mobile phones, but it’s also problematic because it hides information from the player. In place of hard numbers, the game employs obfuscated wording that isn’t entirely clear on what specific attachments may be doing, making Gunsmith 2.0 a somewhat frustrating feature to work with.

Reddit user Stuf404 chose Ubisoft’s live-service looter-shooter The Division 2 as a viable alternative that Infinity Ward should consider. In The Division 2, players can customize their weapons using a variety of different features and systems, each with its own detailed interfaces and statistical breakdowns. In comparison, Modern Warfare 2’s Gunsmith 2.0 offers a plethora of unique attachment options but little information on how they affect weapon handling and other important stats.

 

I want a similar weapon attachment system like the Division. Give me raw numbers. Percentages. Graphs. None of this vague green -/+ junk from ModernWarfareII

 

Though Modern Warfare 2’s Gunsmith 2.0 has a far more extensive list of attachments than 2019’s Modern Warfare, Stuf404 and a number of other players believe Infinity Ward should’ve made the feature far more insightful. After all, having a large number of options isn’t very impressive if the player doesn’t know what effect each one will have.

In fact, while Modern Warfare 2 allows you to create niche weapons if you want to, the statistical breakdown appears to have been downgraded from the previous Call of Duty games. When switching attachments, both Cold War and Vanguard provided numerical comparisons, which Modern Warfare 2 does not. In the meantime, Infinity Ward has added a slew of perplexing statistics to the mix, such as recoil smoothness, recoil stabilization, recoil steadiness, and a slew of others, and while attachments interact with these features, the game neither explains what they are nor shows the player how they might change.

Of course, Infinity Ward has to deal with other issues as well. Modern Warfare 2’s Weapon Tuning has been disabled due to crashes, despite the fact that the game is still prone to regular and seemingly random crashes across all platforms.