Unity Alters Controversial Runtime Fee Policy in Response to Developer Feedback

Unity's updated Runtime Fee policy exempts Unity Personal and Unity Plus users while addressing concerns about retroactivity, although some developers still question trust.

Game engine Unity has swiftly adapted its contentious Runtime Fee policy following strong developer feedback. The original policy, revealed on September 12, outlined that developers exceeding specific thresholds in lifetime installs and revenue would face a monthly fee, calculated based on additional installs. Unity’s revised policy, announced on September 22, brings changes to address concerns.

Under the updated policy, Unity Personal and Unity Plus users will be entirely exempt from the fee, offering relief to many independent developers. Furthermore, the Runtime Fee will solely apply to games created using the next Long Term Support (LTS) service set for release in 2024. Existing games, as well as ongoing projects, will remain unaffected by these alterations unless they undergo upgrades.