Sony-owned Media Molecule has announced it will cease active development of Dreams later this year. The popular game creation platform will receive a final update in September, after which live support will come to an end. Although critical bug fixes will still be deployed when necessary, Dreams will not receive any further updates, including multiplayer support or versions for PlayStation 5 or PlayStation VR2.
Despite the end of active development, Dreams will remain on sale and it will still be possible to create and experience other people’s creations. However, the platform will be subject to new storage limits as part of a server transition. Media Molecule will impose a 5GB online storage capacity for user creations, and existing projects will not count toward the limit.
Media Molecule will also discontinue running its own Dreams events that highlight the most impressive and captivating community creations. The studio is also getting rid of some features, including native Twitch support, although players can still use console-level Twitch integration to stream their Dreams creations.
Here's a condensed version of the fanart I did for #thelastofus in Dreams on my PS5. Everything here was sculpted from scratch for this project. Look forward to making a similar video for season two ??#MadeInDreams pic.twitter.com/dJ3c3NJuLb
— Martin Nebelong (@MartinNebelong) April 8, 2023
Dreams has been home to a wide range of compelling experiences, and some creators have landed jobs in game development thanks to their Dreams creations. However, it appears that Dreams was not as successful as Media Molecule and Sony had hoped to justify continued work on the platform. “When reviewing our plans, we were not able to define a sustainable path,” the studio said.
Media Molecule has stated that it is moving on to an exciting new project not connected to Dreams, but noted that the decision to end development on the platform was not an easy one. “Dreams has been a special project for Media Molecule, and helping this burgeoning community of game developers, tinkerers, creatives, collaborators, and dreamers grow and express themselves remains one of the best things we’ve ever done,” the company said.