This isn’t the first time GameMill, the publishing company behind Skull Island: Rise of Kong, has faced criticism for putting small development teams under immense time constraints. In the same report, an unrelated anonymous developer mentioned, “It was very common for us not to be provided with all the information about the project. Which was quite frustrating when working because we had to improvise with the limited information we had on hand.”
Despite the game’s lukewarm reception from audiences, many of the developers expressed pride in their work, given the significant challenges they encountered within a tight turnaround.