Overwatch 2 Update Brings Significant Changes to Six Characters
Blizzard has published a new Overwatch 2 update for the Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X, as well as patch notes detailing what the update adds. Most significantly, the update includes many modifications to six distinct characters. Players of D.Va, Zarya, Junkrat, Genji, Sombra, and Kirkio may suddenly notice that their characters behave differently.
While Blizzard has given the patch notes for the update, it has not gone so far as to offer download size statistics. In other words, we don’t have any fresh information on how long this download will take or how much space you’ll need to clear to download it.
D.Va seemed too lethal following the latest round of modifications, considering how tough her Defense Matrix has become.
Fusion Cannons’ spread has been raised from 3.5 to 3.75. Boosters’ impact damage has been lowered from 25 to 15.
Call Mech – -Fixed in the most recent update- Call Mech’s final cost has been decreased by 12%.
Although her high damage potential and barrier uptime have shown to be incredibly effective, early player opinion expected Zarya to be one of the worst solo tanks in 5v5. Feedback from opponents has suggested that Zarya has relatively narrow windows of vulnerability, which may be tough to deal with when paired with her ramping damage potential.
These modifications will lessen the barrier uptime, making it somewhat more difficult for her to recover energy and giving adversaries more opportunity to inflict damage.
Particle Barrier — Duration reduced from 2.5 to 2 seconds — Cooldown increased from 10 to 11 seconds
Projected Barrier — Duration reduced from 2.5 to 2 seconds — Cooldown increased from 10 to 11 seconds
Genji has profited significantly from the switch to 5v5. Genji has overcome several challenges since switching to a single tank and reducing crowd control. However, since he wasn’t engaged in the meta until launch, he hasn’t gotten tuning updates—an deliberate choice based on our overall tendency to avoid preemptive tweaks wherever feasible. These modifications will align Genji with other flanking damage heroes like Tracer and Reaper.
Shuriken — Maximum ammo reduced from 30 to 24 — Damage reduced from 29 to 27
Steel Trap — Fixed in the last update- Arming time increased from 0.5 to 0.75 seconds — Fixed in last update- Trapped duration reduced from 3 to 2.5 seconds
Sombra’s revamp increased her damage significantly, helping to compensate for Hack’s shortened ability lockout time. This has proved to be much too lethal for a flanker with unfettered access to the opposing backlines, particularly in 5v5.
She may also no longer channel hack on a target that has previously been hacked since feedback showed that the lowered cooldown paired with hacking from stealth was too aggravating for many players. This is effectively a per-target cooldown that allows Hack to maintain its existing 4-second cooldown while hacking several targets.
Hack — The length of the ability lockout has been decreased from 1.75 to 1.5 seconds. For the length of the 8-second impact, hacked adversaries are no longer viable targets for hacking. The hacked enemy damage multiplier has been lowered from 40 to 25%.
This invulnerability window was designed to assist prevent dying instantaneously to anything unseen after teleporting through walls, but it ended up being a bit too lengthy, causing some uncertainty when firing at Kiriko.
Swift Step — Invulnerability duration reduced from 0.4 to 0.25 seconds
Overwatch 2 is available on the Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S, and Xbox Series X.