MENA Tech (MTE), a company owned by GGTech Entertainment to manage its MENA operations, has launched the Strike Arabia Championship, the first VALORANT competition to unite competitors across the GCC, Iraq, Levant, Egypt, and North Africa.
The Strike Arabia Championship is the result of MENA Tech’s agreement with Riot Games, and which includes the organization and integral management of the tournament and content production
The Strike Arabia Championship is an important first step for VALORANT in the region, as it is the only tournament that directly links with larger international competitions – giving local teams an unrivaled opportunity to gain industry recognition abroad. The MENA teams will compete for a place in September’s LAN Grand Final and a chance at snagging a US$50,000 prize pool. The team that comes out on top will be automatically entered into the Last Chance Qualifiers for Europe, held in October.
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Relationship with publishers
The implementation of the Strike Arabia Tournament has been made possible through a relationship GGTech has cultivated the main publishers, which has seen collaboration at an international level, and aims to encourage and promote the development of an Esports ecosystem, both in the professional and amateur environment, as well as in the educational field, throughout the region.
A first step will be the launch of the League in the university environment, UNIVERSITY Esports in the main countries of the region, as well as the development of some amateur tournaments.
New CEO at MENA
The start of MTE activity in MENA is also accompanied by the appointment of Mario Pérez Guerreira as CEO for the region. In his new position, Mr. Pérez Guerreira will deal with the relationship with the different publishers, hiring the team responsible for the activity in the region, attracting brands/sponsorships, managing events, and launching professional and amateur tournaments in the region.
Presence on three continents
GGTech operates in three continents and in more than 16 countries, which will become 25 by the end of the year, the company will directly manage both its own and licensed competitions, such as the UNIVERSITY Esports League with more than 1,200 universities and more than 100,000 university students participating, registered in 9 different games, qualifying to participate in the regular phase, more than 11,000 teams.
More than 200,000 registered players participate in amateur competitions managed and operated by GGTech. It should be noted that in the professional environment, in less than 1 year, the level of participation in the activity being managed exceeds 6,000 players and 1,000 teams.