A second update, scheduled for release on October 26th, focuses on improving how New Game Plus affects Vestiges, which serve as the game’s checkpoint system. Currently, most Vestiges are removed when transitioning to New Game Plus, leading to a significant spike in difficulty. However, the upcoming update will implement a gradual reduction of Vestiges across each playthrough, providing a smoother and more balanced difficulty curve for long-term players.
Furthermore, a future update for New Game Plus introduces a modifier system that empowers players to manually adjust the frequency of Vestiges. This feature not only adds customization but also includes elements typically introduced by modders, such as optional permadeath, enemy and item randomizers, and more. While this feature requires additional development time, it is expected to arrive “before the end of the year.”