Grid-Based Combat Was Used in the Original Mario+Rabbids Sparks of Hope

The game was originally planned using a grid-based structure, similar to the previous iteration, according to developer Xavier Manzanares. The crew, however, opted to shift direction to allow for greater flexibility and investigation. This choice was taken because of the confidence established between Nintendo and Ubisoft throughout the Kingdom Battle production process. The team was secure enough in their connection to attempt something new and take greater chances with the gaming.