EA may give players more control over online matchmaking in the near future

EA may give players more control over online matchmaking in the near future

The main fear that players may have been that it would increase the time it takes to locate a match. After all, no one appreciates a sluggish matching system. To account for this, the patent mentions “distance” and a “distance threshold.” Essentially, “distance” relates to how dissimilar the parameters that two players have selected are, and “distance threshold” refers to how large a disparity between parameters may be before a match is created. The matching technology will analyze previous data and train itself in the hopes of finding the proper balance between an acceptable distance threshold and the time it takes to find a match.

Obviously, this works best when a huge number of people participate in and use the matchmaking system, but successful games from Electronic Arts usually have little trouble attracting a large player base. While the concept is intriguing, it’s crucial to remember that it’s based on a patent, and gamers should wait for an official statement from Electronic Arts on the impending matching system before becoming too committed.