Controversy Surrounds Launch of ‘The Last of Us Part I’ for PC Due to Severe Technical Issues and Bugs
Yesterday’s release of ‘The Last of Us Part I’ for PC has been met with disappointment and frustration from fans of the franchise. The highly-anticipated game was plagued by technical issues and bugs, causing it to be categorized as “mostly negative” in thousands of reviews on Steam. Many users reported frequent crashes and poor hardware utilization, while Steam Deck users experienced lengthy wait times and poor performance.
Even with a Steam Deck, a device designed for gaming, users still experienced issues with the game. One user reported waiting around 90 minutes for the game to compile shaders on its initial launch, and even then, the game crashed during the opening cinematics. Another user reported the game using 102 percent of the Steam Deck’s VRAM, causing crashes and poor performance.
A hotfix for The Last of Us Part I on PC went live earlier today, focusing primarily on stability and performance improvements. Patch notes are here: https://t.co/WwxTbVn1wu
Our team is continuing to investigate known issues, and we will let you know as more updates are planned.
In response to the negative feedback, Naughty Dog released a hotfix to address some of the stability issues. However, it is clear that more work needs to be done to improve the game’s performance on PC.
The lack of demo codes provided to reviewers until launch day has raised questions about whether the game was being worked on up until the last minute or if the experience simply wasn’t very good. This has left many fans of ‘The Last of Us’ franchise feeling disappointed and frustrated with the PC release.
It remains to be seen how Naughty Dog will address the technical issues with ‘The Last of Us Part I’ for PC, but it is clear that improvements are needed to provide players with the experience they deserve.