Bluepoint Games posted a job listing for a Senior Combat Designer on its careers page to support the development of an unannounced third-person action game. The role requires experience in combat design for third-person melee action experiences including AI gameplay character balance controls high level design intent and combat flow systems. The position involves collaboration with cross functional teams to implement mechanics and ensure engaging player interactions. Bluepoint Games known for its work on the 2020 Demon’s Souls remake for PlayStation 5 has not disclosed project details but the listing aligns with its expertise in action adventure titles. Applications are open to qualified candidates worldwide with the studio located in Austin Texas.
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Job Role Requirements and Responsibilities
The Senior Combat Designer position demands a solid understanding of combat systems for third-person melee action games with proficiency in designing balanced mechanics and responsive controls. Responsibilities include developing AI behaviors for enemies and allies creating combat flow plans and ensuring character designs support engaging encounters. Candidates must demonstrate experience with high level gameplay intent integrating systems for progression and challenge tuning.
The role requires collaboration with programmers artists and narrative designers to prototype test and iterate on combat features. Additional qualifications include familiarity with Unreal Engine or similar tools and a portfolio showcasing melee focused projects. The position reports to the lead designer and involves full cycle development from concept to polish.
Studio Background and Previous Projects
Bluepoint Games founded in 2007 has specialized in remakes and ports including the 2020 Demon’s Souls remake for PlayStation 5 which recreated FromSoftware’s 2009 title with updated graphics 60fps performance and dual sense controller integration. The studio previously handled The Last of Us Remastered for PlayStation 4 and Shadow of the Colossus for PlayStation 4 earning recognition for faithful yet enhanced recreations. Acquired by Sony Interactive Entertainment in 2021 Bluepoint operates as a first party developer focusing on technical excellence in action adventure genres. In 2024 the studio reportedly developed a live service game in collaboration with another Sony team but the project was canceled in January 2025 alongside similar efforts. The current hiring suggests progression toward a new title potentially leveraging PlayStation 5 capabilities.
The hiring follows the cancellation of Bluepoint’s live service game project in January 2025 a collaboration with Bend Studio on a multiplayer title inspired by God of War. The decision came amid Sony’s review of live service initiatives with Bluepoint shifting resources to single player focused development. The studio’s expertise in remakes provides a foundation for action oriented projects emphasizing combat and narrative. The Senior Combat Designer role indicates a focus on core gameplay loops rather than online components. Bluepoint’s history of ports like Uncharted The Nathan Drake Collection supports versatility in third-person action. The unannounced project may target PlayStation 5 exclusivity or multi platform release depending on IP ownership.
The position requires proficiency with development tools such as Unreal Engine 5 for prototyping combat systems and implementing AI behaviors. Candidates should demonstrate experience with motion capture for animations spline based controls and procedural generation for dynamic encounters. The role involves playtesting iterations and data driven adjustments to balance difficulty and player satisfaction. Bluepoint uses proprietary tools for asset optimization and performance profiling ensuring smooth 4K 60fps experiences. The Austin studio features collaborative workspaces with dedicated QA and art teams. Remote work options are available for qualified applicants with occasional on site requirements for integration phases. The project timeline remains undisclosed but hiring suggests active pre production or early development.

