Sensors throughout the controller could detect a plethora of gestures, swiping patterns, writing motions and more as input mechanisms. So Apple is clearly exploring ways to move beyond basic hand waving and tapping when interacting with augmented or virtual content.
For now, Apple insists Vision Pro buyers only need their hands to navigate the headset’s software environment. But various patents prove engineers are cooking up alternative control schemes behind the scenes.
Of course, patents don’t always mature into commercial products. Like most companies, Apple files more conceptual applications than eventually reach market. So this VR pencil may never graduate from R&D project to must-have Vision Pro accessory.
But the patent nonetheless spotlights Apple’s ambitions to make augmented reality interactions feel as lifelike as possible. The company is already contemplating control tools beyond our hands to manipulate and create within imaginary worlds.