A Microsoft patent might pave the way for AI-created video game soundtracks

A Microsoft patent might pave the way for AI-created video game soundtracks

However, Microsoft’s new AI for audio has the potential to go well beyond the traditional use of dynamic/adaptive music in games. In real-time, player actions may be dynamically scored with relevant auditory cues and music. As a result, the audio experience will change from person to person. Many games put a premium on sound and music. These games may benefit from the heuristics provided by this technology.

The patent description goes into depth regarding the plethora of AI engines that are charged with calculating audio scores based on the given information. They can evaluate human emotions and moods, gather location data, assess the situation’s tone, and much more. The AI can learn about images, videos, films, and live events and then generate a collection of audio files that overlay the visuals with relevant sound effects and music. This cutting-edge AI has the potential to open up a plethora of new opportunities for media production. With a vast collection of ever-expanding audio soundtracks, one may create films, games, and other media. Creating a grandiose symphonic composition for the hero’s arrival, producing a melancholy melody for the death of a pet, and generating sound effects for gunshots and explosions may all be left to the AI’s algorithm. As a result, composers and sound designers may encounter considerable competition.