After more than three years in Early Access, the ambitious sci-fi grand strategy game Terra Invicta has officially reached version 1.0. Developed by Pavonis Interactive, the team famous for the “Long War” mods for XCOM, the game has transitioned from its experimental phase into a complete product. The 1.0 update marks the end of a long development journey and introduces a suite of new features designed to modernize the experience for both new players and long term veterans.
One of the most significant additions in the 1.0 release is the “2026” starting scenario. Previously, players began their campaigns in 2022, which reflected the world state when the game first entered Early Access. The new scenario updates the global geopolitical landscape to match the current year, providing a fresh context for the alien arrival. This includes updated national boundaries, alliances, and economic data that more accurately reflect the state of the world today.
The 1.0 update also includes a revamped “2070” scenario. This serves as a quick start option for players who want to skip the early game geopolitical maneuvering and dive straight into the strategic considerations of an established interplanetary conflict. By offering multiple starting points, the developers have made the game’s massive scale more manageable for different playstyles.
While much of Terra Invicta takes place on Earth, the 1.0 update focuses heavily on the expansion into the Solar System. The developers have introduced new ship classes and habitat modules, providing more variety in how players build their space infrastructure. These additions are supported by improved space combat mechanics, making tactical engagements more predictable and rewarding.
The update also introduces “Exo-fighters” for Earth nations. These units allow countries to exert influence and defend themselves against early alien probes without needing a fully developed space program. This helps bridge the gap between early game espionage and late game interstellar warfare. The AI behavior has also been overhauled to ensure that computer controlled factions are more aggressive in their research and colonization efforts, providing a more consistent challenge on higher difficulty settings.
The 1.0 release attempts to address this with a revised interface and an improved tutorial system. The goal is to provide better explanations for the game’s many systems, such as the complicated tech tree and the Newtonian physics used in space flight.
To reach a wider global audience, Pavonis Interactive has added official support for five new languages: Italian, Russian, Korean, Czech, and Ukrainian. These join the existing list of supported languages, which include English, German, French, Spanish, Polish, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, and Japanese. This expansion ensures that players from diverse backgrounds can navigate the game’s dense text and menus in their native language.
What is this game all about?
The core premise of Terra Invicta remains unchanged: seven ideological factions must decide how to respond to an alien threat. These range from the “Resistance,” which seeks to defend Earth, to the “Servants,” who believe humanity should submit to the extraterrestrial visitors. The 1.0 release includes final balance adjustments to ensure that each faction has a viable path to victory, even those that were previously considered more difficult to play.
The “UN” mechanic has also been refined, specifically for the Protectorate faction, to give them unique tools for managing international relations. The developers have emphasized that while the game includes map painting elements common in grand strategy, the focus remains on the survival of humanity and the ideological clash between the factions.
Terra Invicta 1.0 is available now on Windows PC. It can be purchased through Steam, GOG, the Epic Games Store, and the Microsoft Store. The launch price is set at $39.99 (or local equivalents such as £34.99 and €39.99).
The game is also available as part of the PC Game Pass service, where it had previously been in “Game Preview.” Existing players who have been using the Early Access versions will find that their recent “Release Candidate” saves are compatible with the 1.0 build. While there are currently no confirmed plans for a native console version on PlayStation or Xbox, the game is verified for the Steam Deck, allowing for portable play.

