‘to a T’: New game explores the coming-of-age of a T-posing teenager

Prepare to embark on a whimsical journey unlike any other as game creator Keita Takahashi and his studio, Uvula, introduce their latest project, “to a T.” This episodic 3D adventure takes players into the shoes of a teenager named Teen, who finds themselves in a peculiar predicament—they cannot lower their arms from a perpetually outstretched, T-shaped position. Navigating an ordinary coastal town alongside their loyal canine companion, Teen must fend off bullies, uncover the strengths of their unique posture, and perhaps even discover the power of flight.

In the game’s reveal trailer, it becomes evident that “to a T” will offer a distinctive gameplay experience, centered around Teen’s unusual arm position. While the specifics of the gameplay mechanics are yet to be fully revealed, the trailer hints at the possibility of flight as one of the advantages of Teen’s T-shaped arms. As players guide Teen through the charming world of this episodic adventure, they will encounter a variety of challenges and puzzles that will require them to embrace their unique posture to overcome obstacles and unravel the mysteries that await.

 

 

Uvula’s art style in “to a T” bears a resemblance to the rounded and whimsical aesthetics seen in previous works such as “Katamari Damacy” and “Wattam.” The cartoonish visuals contribute to the game’s lighthearted atmosphere and promise to create a visually captivating experience for players. With Annapurna Interactive serving as the publisher for “to a T,” fans can expect a high-quality production that aligns with the studio’s commitment to showcasing unique and innovative indie titles.

One notable aspect of “to a T” is the collaboration between Uvula and AbleGamers, a renowned non-profit organization that champions inclusivity for people with disabilities in the gaming industry. AbleGamers has been at the forefront of driving accessibility efforts in both software and hardware development. They played a pivotal role in collaborating with Xbox on the creation of the Adaptive Controller and provided valuable input to Sony for the Access controller, a forthcoming accessibility-focused gamepad. By partnering with AbleGamers, Uvula aims to ensure that “to a T” provides an inclusive experience for players of all abilities.

While a release date and confirmed platforms for “to a T” are yet to be announced, the game has been in the works since 2022, and the involvement of Annapurna Interactive suggests a wide range of potential platforms. As fans eagerly await further updates, the anticipation continues to grow for this imaginative adventure that not only showcases the creative genius of Keita Takahashi but also strives to promote inclusivity and accessibility within the gaming industry.

Stay tuned for more information on “to a T” as its development progresses, and get ready to embark on a heartwarming and whimsical journey that highlights the power of embracing our unique qualities, no matter how unconventional they may be.