The Nonlinear Battle Pass for Call of Duty: Warzone 2 has been revealed
Along with the release of Call of Duty: Warzone 2 and all of the improvements that come with it, Infinity Ward is also launching a new seasonal battle pass for it, which attempts to shake up the existing paradigm in use throughout the gaming industry. Warzone’s battle pass has traditionally followed a linear progression approach, similar to other games like Destiny 2 and Fortnite, in which new goods are unlocked via regular gaming and advancement. Infinity Ward, on the other hand, is using a non-linear approach this time around to offer players more flexibility over what prizes they acquire and when.
Call of Duty: Warzone 2 will continue to provide the chaotic battle royale action that players have come to expect, but Infinity Ward will make certain modifications and improvements to further broaden the option. Warzone 2 will swap Verdansk for the coastal locale of Al Mazrah, with the combat royale giving new ways to acquire and manage gear and the Gulag becoming a 2v2 affair. Then there’s DMZ, Call of Duty’s version of PvPvE in which players invade the zone to fulfil tasks for three rival sides, beat AI troops and opposing Operators, and flee with their goodies or lose everything.