Although a 30fps lock may be an acceptable compromise for many players who appreciate Starfield’s stunning visuals, it is likely to disappoint console gamers who were hoping for a smoother option at the expense of some visual fidelity. This mirrors the situation with Redfall, which also lacks a performance mode.
Furthermore, Howard’s statement that Starfield runs at 60fps “sometimes” raises concerns about the game’s performance on PC as well. This suggests that performance could be inconsistent across platforms, at least initially. This has been a common experience for longtime Bethesda Game Studios fans who have encountered similar issues with previous titles like Skyrim and Fallout 4.