Remnant 2 Patch Fixes Bugs and Nerfs Nightfall and Enigma Weapons

One of the standout weapons in the game, Nightfall, has been significantly nerfed in this update. Nightfall is a formidable long gun obtainable by defeating the Nightweaver in Remnant 2. The update reduces Nightfall’s rate of fire in both Standard and Dreadwalker modes. Gunfire Games explained that the original version of Nightfall dealt excessively high damage compared to other options, even those with active Mods, resulting in nearly 20% higher DPS. To balance the weapon, the developers decided to lower its fire rate, bringing it more in line with other high-damage long guns.

The update also targets the Enigma handgun, which had gained a reputation as the ultimate choice for short-range combat in Remnant 2. Gunfire Games conducted a reassessment of the weapon’s capabilities and determined that its area-of-effect shock rods were too effective at clearing enemies. Consequently, the AOE burst damage in Overload mode has been reduced from 40 to 30, and the tether damage from the handgun’s primary fire has been lowered from 75% to 65%. Additionally, Enigma’s magazine size has been decreased from 30 to 25, with the five-bullet difference added to the weapon’s ammo reserve, which is now capped at 125.