Modern Warfare 3

Progression updates and game mode improvements coming to Modern Warfare 3

Stability & Performance

  • Resolved a crash that could occur while viewing Weapon Challenges.

UIX

  • Bug Fixes
  • Closed an exploit that allowed players to equip Weapon Camos they have not yet unlocked.
  • Addressed an issue that prevented players from equipping the Borealis Weapon Camo once it has been unlocked.

Cosmetics

  • Dragonfly Blueprint for the M4 (MW2) will now appear as expected across all platforms.
  • Addressed an issue that prevented the appearance of the Io Operator (MW2) from dynamically changing as expected.
  • Adjusted the Ghoulie Camo (MW2) to prevent it from becoming overwhelmingly bright in dark environments.

Multiplayer
UIX

  • Wins will now progress Armory Unlocks without first completing Daily Challenges.
  • Today’s update includes UI modifications to reflect this previously-implemented change.
  • Bug Fixes
  • Players will no longer experience graphical corruption when transitioning between the Field Upgrades and Social menus.
  • XP requirements in the Progression menu will no longer display as negative values under certain conditions.
  • Attachments that are incompatible with the current selection can no longer be equipped to a Weapon.

Progression
Challenges

  • Updated the description of the Gilded Camo challenge for the MTZ-556 (Assault Rifle) to accurately reflect the intended requirements.
  • Weekly Challenges requiring Triple Kills and Quad Kills will now properly track completion.

Maps

  • Derail – Adjusted environmental fog to increase contrast, improving visibility.
  • Estate – Decreased grime on windows of the Lodge to improve clarity.

Weapons

  • Holger 556 (Assault Rifle)
  • Decreased headshot damage multiplier from 1.4x to 1.3x.
  • Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x.
  • Increased sprint to fire time from 210ms to 231ms (+10%).
    DG-58 (Assault Rifle)
  • Decreased maximum damage from 44 to 40 (-9%).
  • Decreased medium damage from 35 to 33 (-6%).
  • Decreased neck damage multiplier from 1.4x to 1.1x.
  • Increased burst delay from 100ms to 120ms (+20%).
  • FR 5.56 (Assault Rifle)
  • Decreased maximum damage from 44 to 43 (-2%).
  • Decreased near-medium damage from 40 to 36 (-10%).
  • Decreased minimum damage from 36 to 33 (-8%).
  • Decreased headshot damage multiplier from 1.5x to 1.4x.
  • Decreased leg and foot damage multipliers from 1x to 0.9x.
  • Increased aim down sights time from 240ms to 260ms (+8%).
  • Increased sprint to fire time from 210ms to 231ms (+10%).
  • Striker (Submachine Gun)
  • Increased maximum damage range from 9m to 19m (+114%).
  • Increased near-medium damage from 33 to 36 (+9%).
  • Increased far-medium damage from 27 to 33 (+22%).
  • Decreased aim down sights time from 240ms to 230ms (-4%).
  • AMR9 (Submachine Gun)
  • Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.
  • Decreased sprint to fire time from 294ms to 206ms (-30%).
  • Striker 9 (Submachine Gun)
  • Decreased maximum damage from 32 to 27 (-16%).
  • Decreased aim down sights time from 275ms to 225ms (-18%).
  • The highlight of this balance pass is a reduction to the lethality of the FR 5.56 and DG-58. Both Weapons will now require two headshots to kill an enemy with a single 3-round burst fire. Additionally, these changes aim to improve the consistency and viability of Submachine Guns to the intended target for the class.

Perks

  • Ordnance Gloves – Removed undocumented reduction to the cook duration of Frag Grenades.

Zombies
Gameplay

  • Missions
    • Storm the Castle
      • Warlord kill credit is now squad-based, and the required mission item will now spawn when a member of your squad kills the target.
    • Interceptor
      • Destroy Mercenary Convoy now accurately tracks completion.
      • Picking up a Keycard from a mercenary at the convoy will always count toward mission completion.
  • Perk-A-Colas
    • Tombstone Soda
      • Tombstones will no longer appear in the next session if a player exfils while in last stand.
  • General
    • Essence can no longer be stowed.
    • Addressed an issue where newly stowed items, acquisitions, or schematics would be replaced, and therefore lost, with previously sold items that underwent a swap item menu interaction.
    • Closed various exploits related to the use of Cymbal Monkeys.
    • Closed an exploit that permitted duplication of scorestreaks.

Enemies 

  • Zombies
    • Zombie spawn priority has been adjusted to favor increased ground spawning.
      • Players can expect fewer ambient Zombie spawns on rooftops and higher elevations.
  • Terminus Outcomes
    • All Mercenaries
      • Mercenary damage against Player Armor has been reduced.
    • Shielded Soldiers
      • Shielded Soldiers now have a slower fire rate when engaged.

Weapons

  •  Pack-A-Punch
    • Addressed an interaction and UI issue that would incorrectly show Pack-A-Punch Level III as Pack-A-Punch Level IV.

Stability

  • Various stability fixes.