New Weapons and Balance Changes in Battlefield 2042 Update 3.1.2

Battlefield 2042 is releasing update 3.1.2 to address various known vehicle, weapon, and special problems that have been reported during the holidays and since the start of the Battle of Nordvik event. Electronic Arts are also making one of the maps introduced in Season 3 accessible in Battlefield 2042’s Portal modes, as well as other firearms not previously available in the game.

Battlefield 2042 has found some consistency in its player count after failing to establish a stable footing with fans and players when it was officially published in November 2021. Battlefield 2042’s Portal mode, which was introduced with the main game, is developer DICE’s effort to give gamers a degree of autonomy over gameplay design and unique experiences not seen in past Battlefield games. Many fans were unsatisfied with the Portal mode choices at launch, but Battlefield 2042 developers are continuing to improve and add to it, providing players and fans with an increasingly broad range of options when designing or setting up in-game experiences the way they desire.

A repair to recoil compensation after guns were discharged for extended periods of time is at the top of the list of weapon adjustments coming on January 17, however, EA does not specify which particular weapons were impacted by this problem. Other gun adjustments include decreasing the damage to heavy and light vehicles by 50% and 25%, respectively, while using the Rorsch MK-4’s High Power Capacitor version, and raising the gun’s charge rate from 0.8 to 1 second. The MCS-880 shotgun’s damage at 20 yards or less has been increased, with the gun’s pellet damage rising from 8 to 15, putting it more in line with Battlefield 2042’s other close-range weapons.

Additionally, Electronic Arts said that Battlefield Portal would now include a couple of the player-favourite weaponry from the 1940s. The Battlefield Portal will include the M1 Garand Sniper rifle, MK VI Revolver, Gewehr 43 semi-automatic rifle, Gewehr 43 ZF4 sniper rifle, Lee-Enfield No. 4 rifle, and Sten submachine gun. For the first time, the Spearhead map from Battlefield 2042 will be accessible as an official template in Portal mode, enabling players to build team deathmatch variants, Free-for-all games, and Conquest Hardcore matches on the new map.

Even though the game received a lot of negative feedback when it was originally launched, Electronic Arts and DICE have been moving ahead with tweaks and improvements to the main game and all of the many modes it contains. Battlefield 2042 progresses, demonstrating that EA is reluctant to let its largest Call of Duty opponent go down without a fight. For fans of the franchise, these improvements and additions are welcome upgrades to a game that many dismissed as a failure immediately after its release.

Patch Notes for Battlefield 2042:

Maps

  • Spearhead: Resolved an incidence of camera clipping during the insertion phase at the start of a match.

Vehicles

  • Ammo for 50mm Cannon Pods on Transport Air Vehicles has been raised from 8 to 10.
  • Resolved an issue in which the turret speed of the EMKV90-TOR was temporarily reduced after firing the HHV-EMG Maul Primary Weapon.

Battlefield Portal

  • Conquest Hardcore, FFA, and Team Deathmatch are just a few of the Official Templates in the Web Builder that now uses Spearhead.

Specialists

  • Resolved an issue in which Specialists were not rendering properly during the insertion stages at the start of a match.
  • Sundance: Anti-Armor Grenades are now intercepted appropriately by vehicles equipped with Active Protection Systems.
  • Crawford: Fixed a problem in which there was no iconography to show the development of overheating when using the Mounted Vulcan Stationary Minigun.

Weapons

Fixed certain circumstances where recoil compensation was inconsistent while shooting for extended periods of time.

The Rorsch MK-4’s damage against vehicles has been lowered in the High Power Capacitor variation of the weapon (Single Shot), this adjustment is to guarantee that the Rorsch may aid in taking out select vehicle targets but isn’t the primary means to take out targets as previously shown.

  • Heavy vehicles now sustain around 50% less damage.
  • Light vehicles now absorb around 25% less damage.
  • The charge time of a high-power capacitor has been raised from 0.8 to 1 second.

The MCS-880’s damage has been increased for close-range circumstances, putting it in line with other Utility Weapons like the 12M Auto and NVK-S22.

  • Damage per pellet raised from 8 to 15 at a range of fewer than 20 metres with Default Buckshot rounds (#01 Buckshot) NVK-P125 Bursts per Minute increased from 150 to 160, which should now match the weapon’s intended pace.