Infinity Ward gives run down of the changes made to Modern Warfare 2 since its beta

Infinity Ward gives run down of the changes made to Modern Warfare 2 since its beta

Developer Infinity Ward reveals adjustments and enhancements to Call of Duty: Modern Warfare 2 ahead of its October 28th release. Infinity Ward is most likely paying careful attention to Modern Warfare 2 gamers who had early access to the game and were able to play it, evaluate its performance, and express their comments. This is wonderful news for gamers since it implies the game will function smoothly and be enhanced in a variety of ways when it comes.

Though the basic game is just 35 GB in size, which is relatively little for a Call of Duty title, it seems that the Modern Warfare 2 update adds another 40 GB to the storage required. Of course, fans and players anticipate this from a Call of Duty game, and further upgrades and add-ons are likely once the game opens and enters its first month of post-launch adjustments.

The bulk of the improvements in this game update is aimed at resolving difficulties that players are experiencing in the game. All of the patch notes (which are presented in their full at the bottom of this page) pertain to the game’s multiplayer mode. The patch notes include details such as better opponent visibility, point-of-view characteristics for low and high-zoom optics, updated player mobility, and many more. With all of the many multiplayer game types in Modern Warfare 2, these enhancements and fixes will be quite welcome when the game is released.

Modern Warfare 2’s success on Steam during early access has given PC gamers optimism, while console users are eager that the game will be fully optimized when it comes. Fast-paced, competitive FPS games are constantly in need of optimization, since it might be the difference between a player’s rank growing or dropping. And, of course, a satisfied player base is always good for a game and its development/production staff.

Though Modern Warfare 2 boasts an engaging single-player narrative, it is the multiplayer modes that keep gamers coming back for more. Players expect that, like with earlier multiplayer Call of Duty games, they will be able to jump right into matchmaking with buddies and begin playing numerous matches each gaming session.

Infinity Ward is listening to players and working hard on updates and modifications to make the complete launch of Call of Duty: Modern Warfare 2 as smooth and fluid as possible.

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The changes are as follows –

Enemy Visibility

  • We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game.
  • Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility.

Audio

  • We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta.
  • The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.

Third Person

  • Following feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier.

Weapons

  • We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more specifics on weapon tuning as we continue to support post-launch.

UI

  • We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. We’ve made improvements to navigation of menus and will continue to optimize our UX.

Movement

  • Slide, ledge hang, and dive have been further refined. We’ve also addressed some movement exploits following Beta.

Matchmaking

  • We have implemented some changes that aim to reduce lobby disbandment between matches. We look forward to testing this at a large scale and getting feedback.
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