Speaking to Game Informer, Fox expressed the team’s desire to immerse players in the world of Final Fantasy 16 organically. He stated, “We want to give players a lot of the lore just through playing the game; not just lore dumps.” Avoiding lengthy cutscenes where a character simply imparts information, the developers aimed to convey the story through dynamic in-game events and dialogues that imply deeper meaning.
Scheduled for release on June 22 for the PlayStation 5, Final Fantasy 16 holds high expectations as the next installment in Square Enix’s renowned RPG series. Fox’s involvement brings reassurance, as his team at Creative Business Unit 3 previously garnered critical acclaim for their work on the story-driven MMO Final Fantasy 14.