The highly anticipated release of Final Fantasy 16 has garnered attention not only from longtime fans of the series but also from newcomers who may be intrigued by the upcoming action RPG. The battle director for Final Fantasy 16, Ryota Suzuki, believes that this installment could serve as the perfect entry point for those who are new to the franchise.
In a recent livestream, Suzuki expressed that the development team has prioritized designing the game’s battle system to appeal to players who have not previously experienced or are not well-versed in action games. The team’s goal is to make Final Fantasy 16 immersive and accessible, particularly for those who may be trying out an action game for the first time.
Suzuki Ryota's message from the Final Fantasy XVI Japanese live letter was enlightening- he says that throughout his entire career designing action games for the past 25 years, he truly thinks FF16 is his own personal masterpiece.
I added English subs to his heartfelt message! pic.twitter.com/LlXKzAAn2C
— ??????Audrey? (@aitaikimochi) June 18, 2023
Suzuki stated, “I hope that those who have never played an action game before can go and try out Final Fantasy 16. I hope this game will give you a chance to experience the allure that an action game can bring.” With his background at Capcom, where he worked on titles such as Devil May Cry 5, Monster Hunter, and Dragon’s Dogma, Suzuki brings valuable experience in changing up gameplay styles and catering to different audiences.
As someone who has enjoyed Devil May Cry titles but has yet to delve into the Final Fantasy series, Suzuki’s belief that Final Fantasy 16 could be appealing to newcomers like myself has piqued my interest. The idea that the game’s battle system has been designed with newcomers in mind gives hope that it will provide a welcoming experience for those who may be unfamiliar with the action RPG genre.
Furthermore, newcomers can also anticipate Final Fantasy Rebirth, which follows in the footsteps of the successful Final Fantasy 7 remake. This upcoming RPG aims to take the series in a bold new direction and introduces several tweaks that are intended to make it more accessible to a new audience. These efforts to cater to newcomers demonstrate the franchise’s commitment to expanding its fanbase and ensuring that players of all backgrounds can enjoy the captivating world of Final Fantasy.
As the release of Final Fantasy 16 draws nearer, both longtime fans and newcomers eagerly await the opportunity to embark on a new adventure and discover what this installment has to offer. With the battle director’s emphasis on accessibility and Suzuki’s previous experience in creating engaging action games, Final Fantasy 16 holds the promise of captivating a wider audience and enticing newcomers to join the ranks of dedicated Final Fantasy enthusiasts.