Cities: Skylines 2 to Revolutionize Modding with Proprietary Platform

Paradox Aims for Inclusivity and Multi-Platform Modding

It’s important to note that Cities: Skylines 2 employs an “entirely new codebase,” which means that mods created for the original game won’t be directly compatible with the sequel. This decision may pose challenges for modders, but it also opens up opportunities for innovative and fresh content.

Performance Challenges and Delayed Release

Paradox acknowledges that the development team at Colossal faced difficulties in meeting their initial performance targets. As a result, there was a recent adjustment to the game’s system requirements. While this might raise concerns about the game’s performance at launch, Paradox firmly believes that proceeding with the planned 2023 release is “the best way forward.”

Originally, Cities: Skylines 2 was slated for a multi-platform launch on October 24. However, in September, Colossal and Paradox made the decision to delay the console versions of the game, leaving the PC version as the only one to launch on the originally scheduled date.