In an unexpected move, Paradox, the publisher of Cities: Skylines 2, has chosen to break away from the norm and create a proprietary modding platform for the game, citing “inclusivity” as the primary driving force behind this decision. This marks a departure from established solutions like the Steam Workshop and Nexus Mods.
Embracing Inclusivity
The decision to create a proprietary modding platform is rooted in the desire to make modding more accessible to a wider audience. With Paradox Mods, the plan is to make modifications available not just on the PC platform but also on consoles. It’s a significant shift from the original game, which only allowed modding on PC.