For PC gamers diving into the world of “Cities: Skylines 2,” the burning question is, “Can your system handle it?” Developer Colossal Order and publisher Paradox Interactive recently addressed performance concerns in a joint statement on the Paradox Forum. With Cities: Skylines 2 being a next-gen title, it naturally demands specific hardware requirements.
A Community Solution
While the two-hour refund window on Steam allows players to evaluate performance, it might not be sufficient to gauge how the game handles as your city expands and evolves over time. To address this concern, Reddit user kjmci stepped up with an ingenious solution.
“I spent most of this past weekend speed-running to 100k using the base game as it comes (although ‘unlock all’ and ‘unlimited money’ were enabled). Ruston is built on the Twin Mountains map and should have most buildings, zones, transport modes, and mechanics unlocked and placed somewhere within the city.”
The user, kjmci, created a massive city named Ruston and shared it with the community. This 100k population city serves as a practical benchmark for those worried about how their PC will handle Cities: Skylines 2. It’s a real-world test of what the game can do as your city grows and thrives.
A Note of Caution
While the download link and instructions are available in their Reddit post, it’s essential to proceed with caution when using unofficial downloads. The city might exhibit some peculiarities, like strange silver rectangles on the roads instead of vehicles. However, this isn’t a performance issue but a result of building with the San Francisco set redeemed and using muscle car models.
For those curious about Cities: Skylines 2’s performance, Ruston serves as a valuable resource to gauge the game’s demands and capabilities. Download at your own discretion, and let Ruston guide your expectations for this exciting next-gen title.