Call of Duty’s new anti-cheat system deploys clones of real players
In the ever-escalating battle against Call of Duty cheaters, Activision has unleashed a series of tactics to keep them on their toes, from obfuscating their targets to outright disarming them. However, the latest measure marks a significant stride in the developers’ fight against hackers in Modern Warfare II and Warzone 2.0 who exploit banned tools, such as wallhacks, to gain an unfair advantage.
Enter the “hallucination” technique deployed by Activision’s vigilant systems upon detecting or suspecting cheaters. Interestingly, this tactical maneuver is meticulously designed not to affect legitimate players, but rather to disorient and deceive hackers. The brilliance lies in the creation of a clone for each hallucination, based on an actual player within the match, as shared by the Ricochet anti-cheat team. These hallucinations flawlessly mimic human players in their movement, appearance, and interaction with the game world, tricking cheaters into perceiving them as genuine opponents.
Ricochet assures that cheaters will struggle to distinguish between a hallucination and a real player at first glance. The team emphasizes that even in the provided image, featuring one hallucination and one authentic player, it is nearly impossible to discern between the two. Hallucinations emit the same covert information cheaters would typically acquire about legitimate players through their illicit tools. Moreover, Activision strategically positions the hallucinations in close proximity to suspected cheaters. If a shady player engages with a hallucination in any way, it acts as an unequivocal red flag, instantly exposing them as a hacker.