Cleric Subclasses:
- Life Domain: Focuses on healing and support, granting always-prepared spells, heavy armor proficiency, and unique features.
- Light Domain: Imparts abilities to impose Disadvantage on attacks and offers light-related spells.
- Trickery Domain: Enhances Stealth checks for party members and provides illusion and charm spells.
- Knowledge Domain: Emphasizes control and role-playing with proficiency in Arcana and History and access to command and sleep spells.
- Nature Domain: Offers skill proficiencies and a Druid cantrip, along with heavy weapon proficiency and Druid-like spells.
- Tempest Domain: Enables retaliation against attackers with lightning damage, provides martial weapon and heavy armor proficiency, and storm-related spells.
- War Domain: Allows additional Bonus Action attacks, offers heavy armor and martial weapon proficiency, and features close-combat control, buff, and damage spells.
Cleric Class Proficiencies:
- Armor: Light Armor, Medium Armor, Shields
- Saving Throws: Charisma and Wisdom
- Skills: Choose 2 from History, Insight, Medicine, Persuasion, and Religion
- Weapons: Simple Weapons, Morningstar
Cleric Class Features – Level by Level: (Levels 1 to 10 are covered in this guide, with more updates to come.)
Level 1: Spellcasting (Cleric Spellbook), Subclass Level 2: Channel Divinity Charge, Turn Undead (Channel Divinity Power) Level 4: Feat Level 5: Turn Undead improvement Level 6: Channel Divinity Charge Level 8: Feat, Turn Undead improvement Level 10: Divine Intervention (one-time ultra-powerful ability)