'Bayonetta 3' elevates witchy strangeness to the level of an art form

‘Bayonetta 3’ elevates witchy strangeness to the level of an art form

When the train demon emerges, it really fits quite well with the rest of the game. The world of Bayonetta has always been bizarre, and 3 is no exception. If you can cope with Umbra Witches and bartending angels, you can handle some light locomotive play.

We don’t take Bayonetta games seriously, and this seems like the appropriate decision, particularly after seeing the third installment. The series’ combat is robust, and the plot is complicated, encompassing celestial battles and other worlds, yet it all seems like an excuse to have Bayonetta dance her way through a spell while gigantic monsters fight in the backdrop. Bayonetta is strong, and fighting in her (gun)shoes feels wonderful, but her personality is what makes this franchise a cult success. Bayonetta is self-assured, caustic, and always accurate; her clothing, like her companions, is exquisite; she dances like an angel; she never has a hair out of place; her one-liners never stop. She’s a drag queen in a world kept together by witchcraft, and the mayhem that results is genuinely amazing.