AMD Unveils New DirectX 12 Tech to Boost Frame Rates in PC Gaming

AMD Unveils New DirectX 12 Tech to Boost Frame Rates in PC Gaming

AMD has showcased a new feature for DirectX 12 that promises significant performance enhancements for PC gaming, offering a glimpse into the future of gaming experiences.

Known as Work Graphs, this technology aims to alleviate CPU bottlenecking by offloading intensive processing tasks from the processor to the GPU, thereby reducing communication overhead between the CPU and graphics card.

By leveraging draw calls and mesh nodes within Work Graphs, AMD aims to deliver improved gaming performance. In a benchmark test using an RX 7900 XTX GPU, Work Graphs with mesh shaders demonstrated a substantial performance boost compared to scenarios without the shaders. Notably, performance without mesh shaders was observed to be 64% slower.

The benchmark utilized the AMD procedural content Work Graphs demo, showcasing various scenes such as overviews, meadows, bridges, walls, and markets. AMD has provided a demo video in its GDC 2024 blog post to illustrate these advancements.