Dead by Daylight Update Brings Two Beneficial Matchmaking Changes

The matchmaking system in Dead by Daylight is being updated once more, with developer Behaviour Interactive focusing on two more specific areas: team-based ratings that evaluate players based on their team’s performance and considerations for players who haven’t played in a while and are trying to get back into the game. Behaviour said that the proposed enhancements for these two areas would be implemented in the 6.4.0 version, with some examples supplied this week to show how the changes will operate.

Behaviour highlighted Survivors’ complaints with pursuing team-focused goals like rescuing a teammate only to be killed themselves, which would be classified as a defeat by the game for the team-based aspect of the matchmaking update. To address this, Behaviour said that when the update is released, “ratings will be based both on individual and team performance.” This implies that for every teammate who escapes, Survivors get more ratings if they too escape and lose less if they perish. Players receive less rating by fleeing and lose more rating if they die for each teammate that dies. Essentially, this adjustment creates an incentive for cooperative play rather than each player fending for himself.