Unity’s in the midst of a bit of a shake-up. The scoop is they’re eyeing some staff cuts likely before the curtains fall on Q1 2024. This juicy tidbit comes straight from their Q3 shareholder letter, personally signed by interim CEO Jim Whitehurst. Jim’s vibe? He’s seeing a goldmine of potential growth for Unity, but right now, they’re not quite hitting the sweet spot. The game plan? Trim down, get nimble, and rev up the growth engine.
Diving into the deets of the letter, Unity spilled the tea on a thorough examination of their product lineup. They’re on a mission to zero in on what customers are head over heels for. And the office? Well, they’re giving it a bit of a makeover too. It’s like a company facelift!
Why the grand move? Unity’s been on a rollercoaster lately. September saw them drop a bomb with the “Unity Runtime Fee.” Initially, game developers were hit with an extra monthly fee based on installs. But the crowd wasn’t having it, and Unity had to do some damage control. The fee’s now limited to games made with the 2024 long-term support release.
As the cherry on top, Unity’s top dog, John Riccitiello, waved goodbye in October, hanging up his hat after steering the ship for nearly a decade.