The Matrix Awakens – An Unreal 5 Experience is officially live on PS5 and Xbox Series X/S

The build-up to the new Matrix movie is heating up with the release date coming ever so close, and now, popular gaming platform Epic Games has announced the release of the Matrix Awakens experience on the next-gen gaming consoles – The Playstation 5 and the Xbox Series X/S.

This free-to-play concept, powered by Unreal Engine 5is a technical demo concept set within the world of Warner Bros’ The Matrix. Written and cinematically directed by Lana Wachowski, it features Keanu Reeves and Carrie-Anne Moss reprising their roles as Neo and Trinity and—in a reality-flipping twist—also playing themselves.

The project reunited the ensemble cast that was part of the seminal The Matrix trilogy, including James McTeigue, Kym Barrett, John Gaeta, Kim Libreri, Jerome Platteaux, George Borshukov, and Michael F Gay, in collaboration with teams across both Epic Games and partners, such as SideFX, Evil Eye Pictures, The Coalition, WetaFX (formerly Weta Digital), and many others.

 

 

Wachowski, Libreri, and Gaeta have been friends since the days of the trilogy. “When I told them I was making another Matrix film, they suggested I come and play in the Epic sandbox,” says Wachowski. “And Holy Sh*t, what a sandbox it is!

“I imagine the first company to build an actual Matrix—a fully immersive, persistent world—will be a game company and Epic is certainly paving the way there. It’s mind-boggling how far games have come in twenty years.

“Keanu, Carrie, and I had a blast making this demo. The Epic sandbox is pretty special because they love experimenting and dreaming big. Whatever the future of cinematic storytelling, Epic will play no small part in its evolution.”

The experience starts off with a cinematic sequence that merges a variety of new art forms and expertly created, authentic digital humans that are absolute lookalikes of the cast, and then the experience shifts into an immersive chase sequence and third-person shooter action mode.

 

 

All of this takes place in a huge, bustling, and explorable open-world city that—like the simulated world of The Matrix—is incredibly rich and complex. Sixteen kilometers square, photoreal, and quickly traversable, it’s populated with realistic inhabitants and traffic. The experience is a tangible demonstration that UE5 offers all the components you need to build immersive, ultra-high-fidelity environments.

Despite the city’s complexity, a relatively small core team was able to create the experience thanks to a set of procedural tools including SideFX’s Houdini. Procedural rules define how the world is generated: from the size of the roads and the height of the buildings, all the way down to the amount of debris on the sidewalks.

As for the city in The Matrix Awakens: An Unreal Engine 5 Experience, it’s a living, breathing environment that never stops. Because the systems that drive its actors are part of a global simulation that is evaluated continuously, the activity that takes place in the city is far more consistent and believable. Block after block, it ticks with photorealistic AI-driven characters and vehicles—whether you’re looking at them or not.

 

 

Many of the action scenes in the demo originated with crew members driving cars around the city to capture exciting shots. The team was able to use the simulated universe to author cinematic content, like live-action moviemakers scouting a city to find the best streets to tell their story—but without the physical constraints of the real world.

The open-world city environment includes hero character IO, who was the launch character for MetaHuman Creator, as well as thousands of MetaHuman agents, demonstrating exciting new possibilities for high-fidelity in-game characters at scale.

AI systems drive the characters and vehicles, while procedural systems built using Houdini generate the city. Unreal Engine 5’s World Partition system makes the development of the vast environment more manageable.

The movement of vehicles, character clothing, and the destruction of buildings are all simulated in the engine using Unreal Engine’s Chaos physics system.

The Matrix Awakens: An Unreal Engine 5 Experience is not a game, but this tech demo offers a vision for what the future of interactive content could be; from incredibly rich and complex cities and environments, to photoreal, visually arresting cinematic spectacles.

With the release of Unreal Engine 5, creators will have the power to build rich and varied worlds. For consumers and players, a new universe of experiences is on the horizon. And for all of us, the future of interactive storytelling and entertainment is just beginning.