PlayerUnknown’s new game seems crazily ambitious

PlayerUnknown’s new game seems crazily ambitious

Let’s set aside the NFT for a moment and talk about how Greene intends to build a world this large. Melba, the engine that powers Artemis, is being developed in-house at Greene’s development studio, PlayerUnknown Productions. Because the objective of Artemis is to create a vast procedurally generated universe, it’s clear that no contemporary game engine would be equal to the task. Built foremost for scalability, Melba is designed to build a world using AI that would normally require a team of artists to accomplish.