PlayerUnknown’s new game seems crazily ambitious

Let’s set aside the NFT for a moment and talk about how Greene intends to build a world this large. Melba, the engine that powers Artemis, is being developed in-house at Greene’s development studio, PlayerUnknown Productions. Because the goal with Artemis is to have a massive procedurally generated world, it’s understandable that no current game engine would be up to the task.