Gran Turismo 7 Trailer shows off new features and chill music mode

Sony’s latest State of Play presentation details the cars, trucks, and game modes that Gran Turismo 7 will offer when it launches on the PS5 and PS4 on March 4, 2022. In addition to providing a deep car simulator experience with a ton of customization options for each car, there are some new and repeater features enough to keep repeaters (or first-timers) busy. Starting with some important highlights of the show, the game features over 400 cars on the release date, featuring 34 race locations and 90 track layouts.

There’s a two-player split-screen multiplayer with online play, and like most PS5 games, Gran Turismo 7 includes a framerate mode for 60 fps performance or ray tracing for 30 fps performance. The mode is limited. Sony has not disclosed any technical details regarding the PS4 version of the game.

The game has some other PS5 exclusive features. The tactile sensation of the DualSense controller depends on the surface on which it rides. The feeling is also affected by the vibration of the engine and powertrain, and the resonance of the whole body. The controller’s adaptive triggers are used not only to simulate the unique braking system of each car but also to simulate the anti-lock braking system.

 

 

In addition to a campaign to earn credits that allow you to rank up and spend on better cars, there is a cafe mode where you can achieve vehicle-specific goals while being watched by the design manager, giving you insight into each. An increasingly historical model. Whether you’re new to car culture or a fan who wants to learn more, this seems like a more relaxed section of the game.
Gran Turismo 7 introduces two features, Music Replay and Music Rally Mode, with a focus on music. For music replays, you can save the race replay, including audio, at a randomly selected camera position. Playback cuts and pans to the music set as the backing track, making your viewing more exciting.

Music Rally is, perhaps, the most arcade mode to come to Gran Turismo yet. The objective of this game mode is to simply enjoy music while driving. You start the race, and to keep the momentum going, there are checkpoints where you replenish a timer that winds down. Time-attack challenges aren’t exactly my idea of a relaxing time, but we’ll see how this turns out in the final product. I was hoping for more of a Flight Sim-like free drive that eliminates the heads-up display entirely, with some music playing in the background.

 

 

The State of Play didn’t discuss whether Gran Turismo 7 will have realistic damage modeling for cars — a feature that long-time fans have clamored for — though the game is offering deeper cosmetic customization. You’ll be able to add stickers and decals to cars, as well as tweak the racing suit and helmet to your liking. Your creations can be shared with other players via an in-game platform.

Given that this was Sony’s big presentation on Gran Turismo 7, we may not hear much more about it until the game is released. But since the launch is in early March, at least you won’t have too long to wait.