Google to Introduce WebGPU in Chrome to Enhance Online Gaming and Graphics Performance
Google has announced the upcoming release of WebGPU, a new feature that will significantly enhance online gaming and graphics performance in Chrome browsers. With WebGPU, which will be enabled by default in Chrome 113, users’ graphics cards will be utilized to accelerate games, graphics, and AI, resulting in improved web app experiences and better games.
WebGPU will provide web apps with enhanced access to users’ graphics cards, allowing developers to achieve high-quality graphics with less code. This could lead to the development of innovative Chrome browser-based 3D apps and more immersive gaming experiences.
In addition to gaming, WebGPU is also expected to boost machine learning capabilities. Google claims that it will enable over three times improvements in machine learning model inferences, which could open doors for locally-run machine learning apps, such as NVIDIA Broadcast’s “eye contact” feature.
According to Google, the initial release of WebGPU is just a “building block for future updates and enhancements,” as developers explore its potential and create new applications. The API has been in development for over six years and will be available for Firefox and Safari in the future, with Edge often getting similar features as Chrome. Google also plans to expand WebGPU support to more operating systems, including Android.
For those eager to try out WebGPU, a demo called Babylon.js already offers full WebGPU support and can be accessed on the Chrome Beta track.
WebGPU is expected to bring significant improvements to online gaming, graphics, and machine learning capabilities in Chrome browsers, and its release is eagerly anticipated by developers and users alike.