According to reports, Apple picked a standalone AR/VR headset over a more powerful tethered design

According to reports, Apple picked a standalone AR/VR headset over a more powerful tethered design

That decision appears to have had long-term consequences for the headset’s development. “By the time the choice was taken,” The Information wrote, “the device’s many chips had already been in development for several years, making it hard to go back to the drawing board and construct, say, a single chip to handle all of the headset’s responsibilities.” “Other obstacles, such as putting 14 cameras on the headset, have given hardware and algorithm engineers nightmares.”