Meaning – In the context of computer graphics, clipping refers to the process of removing areas of the screen that lie outside the boundaries of the working canvas. Usually, when a designer is working on a graphic or animation, they first thing that he/she does, is to set up a canvas or a boundary to work in.
There are cases when elements of the graphic exceed the boundary, and in such cases, the designer must clip the graphic to omit the excess content, and focus purely on the main graphic that has been created.
Graphics software feature dedicated functions that help the designer clip the graphic according to the requirement.
Example of usage – “The designer was requested to clip a part of the graphic, as the client found certain unwanted elements in the version he received.”